The reschunks now get their own VBO lists shared by all models that are loaded within the reschunk. VBOs? are linearely filled by the models of the reschunk. This further optimizes rendering speeds for VBO models, as far less VBOs? are used.
22.7.2006 l3dlevelmodel and quake3 conversion
(v0.93a): Further improvement to the mesh conversion of .bsp levels. The screenshot also shows the capability of loading multiple .bsp levels and use each as a normal l3dnode.
21.7.2006 l3dlevelmodel and quake3 conversion
(v0.94): The LuxF3D convertor supports quake3 levels and generates .f3d files with some special texturenames and also composes lightmap atlasses. The l3dlevelmodel class can load a single big mesh and split it into subchunks for the octree visibility testing. It also applys the lightmaps automatically.
21.7.2006 GUI (v0.94)
The GUI is being updated and gets two new component types: Comboboxes and listviews.
12.7.2006 l3dview polygonoffset (v0.93)
Polygonoffset, is useful for creating better shadowmaps, as it allows to nodge the z-depth of polygons based on slope and constant bias.
9.7.2006 Stencil Shadow Model (v0.93)
Finally the stencil shadow models fully work. As long as the mesh is closed the volumes can be generated well. Combined with a framefx blend, you can darken all areas that lie within the shadow.
7.7.2006 Particle Instancing (v0.93)
The instanced meshes also support global-axis parameter, which is for practical use when scattering detail objects.
6.7.2006 Camera Reflection Plane (v0.93)
You can pass an arbitrary plane equation to a camera and the objects will be reflected at it. Combined with the clipplane and render to texture support it is practical for generating reflectionmaps.