there is now more layers, although each can render a bit less than before (still should be unlikely to hit the limits). The particle rendering is now done at end of each layer, so you can more precisely control when to draw a particlesystem / cloud. (by default they use the last layer of a l3dset).
The long locked tile-based-textured terrain is finally ready for the next release. You can define up to 255 different tiles, on which a total of 8 can be visible per screen. The terrain is rendered with a fixed size and scrolls with the camera. It is ideal for top-down scrolling. The tiles also take care of neighborhood information.Animated GIF (3MB)
Several improvements and bugfixes to the normal map + tangent useage allow use of normalmapping. Model shown is by Per Abrahamsen, more of his art at www.per128.com.
3.9.2006 Particle Lightmap/Visflag(v0.95)
particles can have a lightmap. The user defines the projector which generates the UV coordinates for them. Particles can now be toggled depending on camera/l3dview flag. And they will use shaderstageids from l3dviews. That way you can render the same particlesystem multiple times with different shaders, e.g. for heat-distortion effects.
texconst param can now be used within texture stages, easier than altering lots of material texconsts.
1.9.2006 Auto Screenshot(v0.95)
by pressing F11 or using lua commands you can generate screenshots for every frame. Combined with system.maxfps you can generate image files for videos. Screenshots are now named different as well, so that they are unique numbered per luxinia session.
lighting bugs with lightmapped instanced particles
shader error, turned all stages to texture stages if the first stage is a colorstage
texture.getGL (internal) did not work right, hence after fullscreen toggle cubemaps (such as the built in normalize cubemap...) were corrupted
resource.getresname was not set up right for texture
particles using lightmapping combined with shaders had no proper texcoords
matobject.moControl did not return the right value
texture.loaddata2d not working
Viewer did not reload certain resources correctly
MATERIAL_AUTO didnt forward the alternative resource search path of its caller