Version1400

6.12.2009:


  • Main
glFinish always called after swapbuffers (smoothes input)

4.12.2009:


  • Fixes
GLSL related Cg stuff, shitload of fixes

2.12.2009:


  • Fixes
vendor detection
l3dlevelmodel index-min/max (issue with VBOs? and range elements)
better glslsm3 detection

26.11.2009:


  • Fixes
crashbug at deinit
scalararray.datasize
l3dnode.delete accessing drawnodes in unlink (reordered delete)
rendersystem.vendor detection
video-ram detection with restricted user rights
illegal calls to glBuffer functions if not supported

  • Capability
added capability.texrg
added capability.texsize

23.11.2009:


added indexarray.indexType
added index/vertexarray.Vidbuffer (removed vidbuffer from Meshtype)

22.11.2009:


bugfix in base-shader drawing (shader param corrupted by material params)

bugfix in vertexMeshtype

18.11.2009:


  • Shader
added "texbarrier;" keyword (NV_texture_barrier)

split into multiple functions

13.10.2009:


  • VID
switched from GLee? to glew, as it is more up to date

2.10.2009:


  • capability.r2vb
bugfix reported TRUE even if not supported

  • blendmode
added a couple of new blendmodes

29.9.2009:


  • scalartype
added bin2value and value2bin conversion functions

  • scalararray
added asstring