Version1500

19.11.2011:


  • open source
internal cleanups to use luxinia2's core & math backends removed lots of dead meat, reverted some unfinished changes to luxf3d and 3dsmax plugin copy right notices...

Be aware not all stuff might work as it should. Older versions of luxinia typically were much more "in use" by us, hence more stable. And the refactoring to break out luxinia2's core libs might have caused additional havoc. Xmas and Sparc runs ;)

  • dcollresult
added triarray collision test and fixed issues with raytri

16.08.2010:


  • rcmdupdatetex
added to allow vidbuffer→texcopy updates (optix interop)

  • rcmdcall
added to allow custom function calls

9.07.2010:


  • terrain
removed as it was unused/untested

19.04.2010:


  • texture
.datapointer was missing sarr pointer return sarr was not updated properly added .glid

31.03.2010:


  • octree/vistest
bugfix and added datalists for faster content traversal

28.03.2010:


  • luxvid
work on textures and samplers (OGL 3.3) conform and other state stuff

9.03.2010:


  • vidbuffer
bugfix in submit

5.03.2010:


rewrote OcNode? container list handling to be a straight pointer list for faster traversal and less memory consumption.

2.03.2010:


MemoryList? tweaked, added ContPtrHash? and memory statistics lua script.

24.02.2010:


  • memorypool
rewrote memorycluster and renamed to memorypool memorypool became memorystack

  • fastmath
added compile settings for using tables or sse versions or regular ops

22.02.2010:


  • l3dcamera
forceupdate takes parameter whether l3dnode update is reset for next frame

  • vidbuffer
copy command added (either via ARB_copy_buffer or ranged mapping)

27.01.2010:


  • texture
bugfixes in texture.createcube generation, as well as texture.pixel calls to cubemaps

  • auto-screenshot
crash in "R E C" mode (F11)

11.12.2009:


  • rendersystem

rendersystem_forcefinish part of config and is now after swapbuffers supercedes the "enforced" glFinish of prev version.