Motion Animation ASCII

Luxinia's main animation format. It was defined by Diogo Teixeira and supports multiple tracks. Every track is made of a key which stores time,position, rotation and scale relative to parent.

As it is a ASCII format it's pretty straight forward.

replace the <var> with the actual values (mostly float)

MotionAnimationASCII Header{

Version: 100
Date: 28/11/2003
Time: 21:58:02
Length: <float time in milliseconds> }
Track{
Name: "<name>"
Keys: <int count of keys>
<time> <posx> <posy> <posz> <rotx> <roty> <rotz> <rotw> <scalex> <scaley> <scalew><here comes a linebreak>
<other keys ...> }