The rendercommand mechanism allows you to program the renderer of each l3dview. You can precisely define what you want to render and in which order.
o-+ renderinterface
o-+ rcmd
o-- rcmdbufferblit
o-- rcmdclear
o-- rcmdcopytex
o-- rcmddepth
o-- rcmddrawbg
o-- rcmddrawdbg
o-- rcmddrawl2d
o-- rcmddrawl3d
o-- rcmddrawlayer
o-- rcmddrawmesh
o-- rcmddrawprt
o-- rcmdfbobind
o-- rcmdfbodrawto
o-- rcmdfbooff
o-- rcmdfborb
o-- rcmdfboreadfrom
o-- rcmdfbotex
o-- rcmdforceflag
o-- rcmdignore
o-- rcmdignoreflag
o-- rcmdlogicop
o-- rcmdmipmaps
o-- rcmdr2vb
o-- rcmdreadpixels
o-- rcmdshaders
o-- rcmdshadersoff
o-- rcmdstencil